Zenimax is notorious for going after others to protect their trademarks and intellectual property, so do you think that the makers of V8 will go after them for using V8 in their game to represent Veteran Rank 8?
Having worked for a big company with a hefty legal department, I understand the importance of maintaining a brand name, even derivatives of it. (Please don’t send the legal minions at me!)
Oh, I hit 50 which seems to jump you right to V1 (Veteran Rank 1 – not just one veggie in the cocktail). I think a lot of people have issue with the progression through V1, part of me wonders if they accidentally slapped the progression from 50 to cap into that number? Maybe it is a reduction in sources of experience for your leveling? (Because you still get XP for your skill lines) Or maybe it really is that large a jump.
I wait Ebonheart Pact and rolled through the last 7 levels and content. I had a few bumps along the way but not many.
- The most common bug I experience is falling through structures, stairs in particular. This happened commonly enough that I cringed using stairs… If I had to guess at the cause? I was usually mounted and it was often just after entering the area so it was like most of the bounding boxes (whatever mechanism was used for collision detection?) hadn’t fully loaded. This sucked because when they did load, I would be stuck under the stairs.
- I fell through the world twice – the second time I jumped right to teleporting out by use of waypoint, the first time, I just waited until I landed in an untextured area.
- I had one quest bug – it was a shared puzzle that wasn’t responding to my clicks at least, not apparently, but they were.
- Another issue I had was in a public Group Dungeon – the one in Coldharbour – oh, Spoiler Alert – you go back to Coldharbour. If that’s a surprise then I have to wonder who is operating your computer right now. Anyway, I get to the end of this dungeon by partnering up with different groups (in some cases I had to solo the bosses because no one was around – yeah, I did, I’m pro.). Once you get to the end you have to choose between killing the people you were helping or letting them kill you. I didn’t like the idea of letting them kill me so I picked the ‘DAI! *chop*’ option. Apparently the guy I was partnered with did as well (we weren’t grouped) only he did that faster. I re-entered his phase where he’d already killed one of the dudes so I didn’t get credit. I dropped down to the porter out but it wasn’t active… because I missed one of the mobs. I couldn’t jump back up either and the boss didn’t spawn (I would have pulled it to me). Oh, that was another spoiler wasn’t it? Spoiler alert!
- Finally the combat needs some tweaking. There are times when everything feels like it stops responded or updating. I’ll have killed a mob but it’s still standing there with some sliver of health yet. I move on to the next and kill that. Other times the attacks don’t seem to trigger. Yes, I’m aware of the animation priorities, I’ve got my timing down, these are cases where they just do not seem to fire (resources are full). Just something they really need to improve on.
Uh, I can’t think of any other massive problems so maybe that area was more polished off than others… which I’m going to go see soon. When you complete the Main Quest line, you can play through the other areas. The other areas are beefed up to Veteran Rank mobs and the appropriately leveled crafting materials.
I managed to cap off the following lines: Ardent Flame, Sword and Shield, Heavy Armor, Provisioning, Imperial Race. Several of the others are just trailing behind so I’ll cap them off while continuing through.
I haven’t played through a group dungeon and I have not done any PVP yet. I hope to at some point.
Main worry I have now is that I’ll locust off to another MMO if this one (ESO) starts feeling like it is done. I really do enjoy the game.
From the almighty UFTimmy, Captain of the Internet:
Go to your documents (usually C:\Users\<username>\Documents
Go to Elder Scrolls online
go to live
open up settings file
find SkipPregameVideos , change 0 to 1
Say good bye to the many videos at the start up of ESO.
Now for a few recommended sites:
- TES life – some of the best spoilers for Skyshards and Treasure Maps.. and quests.
- Tamriel Journal – another good info site
- Tamriel Foundry – yet another info site
- ESOHead – ZAM info site with Addons, DB (fueled by an addon) and other tools
Or ruin the view.
- AwesomeInfo - adds a bunch of information to the HUD, next to the compass; clock, back space alerts, research alerts, horse needs feeding, etc.
- FoundryTacticalCombat - adds scrolling battle text, a meter, different unit frames with numbers, buff pane, etc.
- LootDrop - turning autoloot on means not seeing what was looted, use this addon and it will display what was looted in the bottom right corner
- ResearchAssistant - adds icons to items signifying whether you have that item trait or not, also whether you should sell (Ornate trait) or deconstruct (Intricate trait).
- SlightlyImprovedExperienceBar - adds numbers and % to the XP bar, and the bar doesn’t always go away
- SousChef - marks Provisioning components with their item level if you have the recipe on that character; can be set to check recipes on other characters too
I tried the minimap but hated it (lots of errors) because it took away from the game. I’m happy there is no minimap, I never realized how much I looked at that in other games.
I also tried the Recount addon but decided there was little point right now (FTC adds one in with the more recent version).
Back to gaming…
(He closed his eyes as I took the picture…)
The first week was a bumpy road. I couldn’t settle on what I wanted to play, which group to be part of and everything was new and scary. I think once I started understanding the game more I starting enjoying it more.
I ended up focusing on an Imperial Dragon Knight in the Ebonheart Pact. The character build I’m going with has a mix of DK abilities but also a fair bit of Sword and Shield line. I’ve got a good balance of Stamina consumers and Magicka consumers. I’m solid as a tank, often soloing group content.
I’ve respec’ed once so far (33 skill points = 3300 gold) and dropped some of the starter abilities.
I’d write more, but I’d rather be playing… so I’m going to go play. :P
I’m still around.
I often wondered if I’d blog as much if I were happier with various aspects of my life. Not to say bloggers are unhappy people, I just wondered if it was something I did because I was bored or lacking investment in what I was previously doing (or completely overwhelmed without sign of relief in sight).
I am definitely much happier lately. Less tired too. Still gaming, just not feeling as much of a need to talk about it as I did before (or time to do so).
Blizzard is looking at offering a service to buy an option to bolster a single character to level 90. It’s a pretty decent deal, likely more expensive than buying a faction change or a server transfer alone, but cheaper than buying both.
One problem is that it could mean people run around with a level 90 they didn’t earn and don’t know how to play.
I’d argue, that is a recognized problem with WoW already. People that level to 90 typically solo and so they have no experience working in a group or raid.
What’s the difference?
We’ve downed him in the last two weeks, but it’s a really frustrating fight for melee so here are some recommendations to make the fight more friendly to melee.
If you don’t know what the fight is, go look up a guide… jeez.
1. Instead of having Thok gain speed as the pursuit phase goes on, have his fixate slow or snare the target in an incremental manner. This means Thok’s speed does not increase so melee can keep up with him and it still keeps risk on the pursued subject. Yes, they can still use movement cooldowns to help. Again, the fixate gets incrementally more slowing so you still have to end the phase before it becomes unmanageable.
2. Increase the hit box for this mob. It’s not really all that large despite the size of the mob. Durumu had a bigger box *giggle* than Thok does and Thok is far larger. Yes, it encourages people to get closer to hit him… well, melee, range pretty much doesn’t care.
Note: Item 2 need not be done if you do item 1.
Melee happiness increased.