… went ahead and tried out LOTRO. I know, I’m waaaay behind the times. I went looking for a trial, just to see what it’s like since Scott seems quite content with it. Fortunately, Turbine has disabled their trial period pending the release of Mines of Moria.
And I won’t buy this game without a trial to ensure it will work fine (unlike DDO).
I also almost picked up a year subscription to D&D Insider. It is reasonably priced if you buy for a year, it’s about the price of any PC Game. However, I’m not sure how that would work out for a number of reasons.
1. How good are the tools?
2. How much time do I have to sink into playing around with it?
3. My D&D group hasn’t bought into 4e so I won’t get added benefit from that.
4. Today was the first day all week where I was able to sit down and play WAR so will I even have time for it?
I’m also wondering if I should fire up WoW again and fiddle around with a Rogue, Mage, Shaman or Paladin. I’m not sure where that is coming from because I’ve no desire to go through TBC again or any of the earlier content yet again. I suspect Blizzard implanted subliminal messages in their sound effects and musical scores. Okay, I don’t really suspect that… but it did come out of the blue.
I’ve even considered giving Vanguard another look since I did enjoy most of it, I just found it leveled to fast to really explore and enjoy a lot of the dungeon content. Maybe I’ll mess around with the trial isle thing. I can just see myself end up playing the Cleric again, getting into raiding and getting burned out or bored of it all.
Which brings me to WAR… two of players in my D&D group commented that I seem to dislike WAR from all the complaining I do about it. That’s an interesting observation that I’ve been reflecting on.
Do I dislike WAR?
I dislike the lack of dungeon content – I’m talking EQ1 style dungeon content where there are always dungeons available. Zipping down into Mount Gunbad was neat and I do like that they’re open dungeons and allow you to go in with a large group/warband because they have PQs inside, but I miss the frequency of them in the game world. Caves/mines/tombs/etc. that take 20 minutes to explore solo, just don’t do it for me.
I dislike the lack of depth to the PVE content. It’s all very solo friendly so I find myself doing it alone even in spite of the fact that there are almost always good guild players to group with. The PVE content seems very directed and witht he built in location spoiler, it is sort of easy. Yeah, I could hop over to another faction (which I may have to do because I’m running out of content on the Avelorn side of things).
I dislike that the scenarios all seem to be the same ones popping. I’m also noticing that the bolstering of rank doesn’t really help that much. If you’re in the bottom half of the tier, you’re still going to get creamed while you’ll feel pretty godly at the upper end of the tier. To me, this just screams for a need to drop bolstering in the Scenarios and divide the tiers in half.
I do like the idea of PQs but I don’t see a lot of people on when I can be on* (more on that bit later) so it ends up being a grind to max out influence for the Chapter without ever actually completing the second step of it.
Open RVR is the best aspect of the game by far. It’s fun, the gameplay is variant, especially when it isn’t taking unguarded keeps. Right now it’s the main thing I look forward to, it’s just too bad there are all these levels in the way of getting to the point where the playing field is even and everyone can participate.
Is that a “the game starts at max level” thought? Ducks and hides from Ysharros Naw, I think its the same underlying hatred for the level mechanic and everything that it comes with.
Really, I enjoy the aspects of playing with others and trying to take keeps, defend keeps, grabbing objectives and having open field fights. It’s really too bad the whole level thing is there.
*Back to the point about time. Last week I spent more time at work than I did getting sleep. It was pretty rough and a big part of it is that the fun part of WAR – open RVR – seems to get happening late in the evening and run until midnight or later. That really hurts because I lose track of time easily and sometimes find myself going to bed around 2am only to get up at 5:30am.
Looking at the things that I like from WAR, it almost seems I’d be better off messing around with FPS games or something. The problem is, I don’t get that sort of feeling from the FPS games.
I’m sticking with WAR for awhile longer.
I get the same feeling: WAR is a shooter diguised as a DikuMMO. Which always — ALWAYS — brings me back to one of my main points: why do we have to have levels at all with this shit? If the game is about the RvR then just build a goddamn RvR game, no levels, use some other mechanic to separate all the various zones, tiers, and whatever else. Let everyone play where, when, and with whom they want. The End.
By: Talyn on October 20, 2008
at 1:33 pm
Oh noes, I summoned Scott! hehe
“why do we have to have levels at all with this shit?”
Probably because people like the treadmills and progression since they create an illusion of advancement. For some it’s a sense of achievement or even dominance if they outpace others and can use that to their vantage, even if it is just for a short time.
On the other hand (i.e. Mythic’s hand), it’s a means for them to charge a subscription and keep people hooked.
Really, I’d love to see a game come out that is like WAR at level 40. No PVE, large RVR areas, keeps and stuff that can be taken and that are designed differently. I wouldn’t even go so far as to make the factions or groupings hard lined… let the players sort things out. (Yeah, that’d fail bad… players do need some hand holding and a ‘bad guy’ identifier)
Imagine the game is a large(ish) world with established civilized areas. When you create a character, you pick a region and a class. You’re outfitted by your local Lord/Lady to suit your class needs (you get to customize your looks). You then join the local authority and serve it in some fashion – protecting areas or storming enemy areas to capture their locations.
Character customization would come down to how you allot your loadout of points – sort of like talents only you don’t have to grind through levels to get them. You then go RVR…
Devices would be in place to allow you to find a guild or a group or something. The smaller villages might be more like the objectives in WAR while bigger cities might involve sacking a city.
The catch would be, how do you reward people and make taking or defending these things important or rewarding, aside from the fun in participating?
I’m cutting myself short here, as usual.
By: smakendahed on October 20, 2008
at 1:51 pm
Or you can send me your email address and I will send you a free guest pass. Ha!
By: Ethic on October 20, 2008
at 2:15 pm
Thanks Ethic, but no. I can wait until after Mines of Moria.
How is the dungeon experience? Are they instanced? Open? Lots of them? Only lots after a certain level?
By: smakendahed on October 20, 2008
at 2:18 pm
I’d imagine I probably have guest passes too. I’ve never used any, but never checked my account either. I’m a Founder, and Lifetime Member as well…
Yes, dungeons are instanced although there are a handful of elite group-only open world areas while you’re leveling as well. All the “rep dungeons” are public instances, so you’ll likely run into other groups in there too. Each Epic Book quest line has at least one instanced (and repeatable) section to it. Each one of those starting with Book 4, Chapter 8 (I think that’s the earliest one, anyway) rewards a Mark of Triumph which can be saved and traded for various armour, gear, etc. rewards later. Then there are the end-game dungeon instances of Carn Dum, Urugarth and Barad Gularan which are ran for gear as well as class quests and deeds. While you’re leveling there are also some dungeons, starting with the Great Barrows around 20, then Garth Agarwen around 30-ish. Then Fornost, a huge dungeon you can run around level 40+ that is great fun but could stand some redesign to add either raid locks or some rest points because it averages about 5 hours per run with a level-appropriate group; around 4hrs with all lvl 50’s. Annuminas has 3 instances which also has its own full armour set. Book 14 added three Battle Defense Point instances which give tokens to trade for a jewelry set. Then there are the two raids: Helegrod (24-man) and Rift of Nurz Ghashu (12-man). There’s also a raid inside the PvMP area that either side can enter if they control enough keeps (this mechanic will be changing with Moria) to get tokens for PvMP gear for freeps and upgrades for creeps. The opposing side can retake the keeps while you’re down there and chase in after you, though! :p Not that we ever let the freeps have a few keeps just so we can do that or anything…
Moria will be adding another raid, more dungeons as well as adding several dungeons intended for small groups of 3 or so, since that has shown to be a popular group size. That’s at launch, then they have all next year’s Book updates to add more in preparation for the next expansion.
But you don’t like Turbine, so… you probably won’t like LOTRO no matter what…
By: Talyn on October 20, 2008
at 3:35 pm
True, that’s the one big hang up… it’s Turbine.
By: smakendahed on October 20, 2008
at 10:49 pm