8 comments on “[GW2] Breaking Through my Wall

  1. I’ve been playing the story line through. There are three basic story lines (one each for teh Vigil, Whispers, and Priory) that have largely different blocks, although there is overlap, especially at the high levels.

    I would concur that the first 25ish levels are fun, and then there is a LONG set of ladder levels to the end.

    So, how did I get past this?

    3 of my characters are playing the 3 different story lines. Generally, I’ve been fully exploring each zone – all the hearts, vistas, skill points, waypoints, and points of interest – to get the bonus xp.

    Once I hit the mid-20′s lull, I do crafting (xp you make while crafting counts as regular XP, so you can level at the crafting table). There are about 7-10 levels of XP in working a skill from 0-400.

    And then there’s WvW. I found a guild that does a lot of WvW, and you can make a few levels quickly in an evening if you’re in an efficient group/zerg.

    So basically:

    1-25 story + explore
    25-40 WvW + story + explore
    40-60 craft + WvW
    60-80 WvW + story + craft

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  3. Great post.

    I find my interest tapers off somewhere in the 20s to 30s too. You are right that the gear looks aren’t exciting or something you’d strive for and honestly the story is pretty tame to put it mildly, so there’s little drive there to keep going. I find that eventually the only thing that interests me is the environment. Not something that will drive you to grind out levels. Ofc. I don’t pvp, so maybe that’s where the 20s – 30s hooks are located. /shrug.

  4. In my opinion you are approaching this with the wrong mindset. There is no desperate need to reach maximum level.

    Once you are lvl80, the play options are just the same as at lvl20, except the list of suitable zones/instances expands and you can complete the whole personal story.

    The sole exception is WvW, where a lvl80 is much stronger than a scaled-up lvl20, but even there a lvl20 can help capture points, lay down combo fields, carry supply, coordinate tactics, etc.

    Best idea is to forget what level you are, ignore the XP bar, just play the game and have fun for its own sake and if you happen to reach certain numerical milestones that’s a bonus.

    Also, continue to experiment with different classes/weapons. You may find a combination which better suits your playstyle.

  5. Part of the fun I had once I’d learned all the weapon abilities was trying out different combinations, and more importantly just practicing with them, figuring out the best circumstances in which to use them. While this may not be terribly difficult when you’re running about in the open world, it can still be fun if you deliberately challenge yourself (pull multiple enemies, go to zones a few levels higher than you, etc.)

    Events, I just tend to go along with when they’re there, and if I miss them, no big deal. You’re really not missing out on much if you don’t happen to catch every single one, and they do repeat quite frequently so you can always just go back later if you want.

    I think part of the appeal of events is when a decent number of players show up to do them, as I find it makes me feel like I’m part of something, rather than just wandering about on my own.

    Dungeons. Ignore people who say there’s no challenge in them. There’s plenty of challenge even in the easier ones, especially if you’re new at them. The first dungeon, Ascalon Catacombs (in Plains of Ashford, the Charr starting zone) is available once you reach level 30. You get a mail about it, and subsequently for every other dungeon once you reach the required level (next one’s Caudecus’ Manor, level 40), and although the mail will show you where the dungeon entrance is, you still have to make your way there yourself.

    If you want to do a dungeon, just ask in map chat ( /m ), or in guild if you’re in one, and wait around for a bit. Depending on your server population, it can take a while to get 5 people assembled, though.

    I can’t speak to Elementalists (haven’t played one yet), but certainly I’m finding my Engineer to be the most fun so far, with all the weapon kits to play with. Mesmer is probably second, with a build based on spamming clones and shattering them, and then probably Guardian, with a sword|focus + greatsword setup for leaping about and blinding and burning :)

  6. I feel this exactly. I’m not sure if it’s the bland armor or the lack of new skills, but I hit 30 and then start thinking about a new alt. I guess trait points aren’t enough to keep me interested and WvW doesn’t currently have any progression rewards (this is supposed to change next month I hear). I guess I should put my head down and power through, but if the end game isn’t as awesome as everyone was hoping for, then I wonder why?

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  8. Thanks for the feedback folks – sorry about the delays in approving comments. Once approved you should be able to comment without further approval. Of course, me finding time to post any more topics… that’s another issue. Heh.

    In response; it could be a lot of the above – except the ‘mindset’ bit, I can only approach with the game with the mindset I bring with me. I like certain things in a game, a big part of that is having something to accomplish and strive for. So when I feel like I have everything I want for a class and all that is left is grinding out levels and hoping for cooler looking gear it just doesn’t seem so appealing.

    Admittedly, I feel less drawn to fantasy settings lately so it could be that more so than other things.

    Maybe it’s the push button type games? I was fine playing Skyrim, really enjoying it but it adds a lot more of what I like. An upgrade path, things to look forward to and some better AI (mostly). Oddly enough, you mostly just press one or two ‘action’ buttons in Skyrim but the results are fairly different and unique.

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