[WoW] WTB a Level 90

Blizzard is looking at offering a service to buy an option to bolster a single character to level 90. It’s a pretty decent deal, likely more expensive than buying a faction change or a server transfer alone, but cheaper than buying both.

One problem is that it could mean people run around with a level 90 they didn’t earn and don’t know how to play.

I’d argue, that is a recognized problem with WoW already. People that level to 90 typically solo and so they have no experience working in a group or raid.

What’s the difference?

[WoW] Making Thok More Melee Friendly

We’ve downed him in the last two weeks, but it’s a really frustrating fight for melee so here are some recommendations to make the fight more friendly to melee.

If you don’t know what the fight is, go look up a guide… jeez.

1. Instead of having Thok gain speed as the pursuit phase goes on, have his fixate slow or snare the target in an incremental manner. This means Thok’s speed does not increase so melee can keep up with him and it still keeps risk on the pursued subject. Yes, they can still use movement cooldowns to help. Again, the fixate gets incrementally more slowing so you still have to end the phase before it becomes unmanageable.

2. Increase the hit box for this mob. It’s not really all that large despite the size of the mob. Durumu had a bigger box *giggle* than Thok does and Thok is far larger. Yes, it encourages people to get closer to hit him… well, melee, range pretty much doesn’t care.

Note: Item 2 need not be done if you do item 1.

Melee happiness increased.

 

 

[WoW] ZZZzzzzz…..

Timeless Isle has to be one of the worst content drops from Blizzard ever.

Isle of Thunder at least had some scenarios and things for you to run, gave you some story to play through and do, but the Timeless Isles? It’s just a wide open, run around and kill stuff festival with a little bit of pointless gambling thrown in.

It’s most basic target is greed. Of course, you could say that of most of WoW and the apparent quest for purples. Search for chests, kill the world bosses, farm rep, repeatable quests that basically require you to farm stuff. Boring.

I did get my cloak and I was pretty excited about it but the fact that you see a bunch of people running around with them too makes it seem a little less special.

Oh, and the numbers? Getting sorta silly. I still run Heroics to cap VP which I can use to upgrade my gear drops from raids – take a look at this number (no special vehicle was used):

BOOOM! 1.4 million DPS! 90.5% of the fight damage… I think I need to do better…

I typically do between 150k (without trying) and 300k (if I use DPS cooldowns). It’s basically impossible for some tanks to keep agro off me, fortunately, things die so fast it’s not really an issue.

Raiding?

Amusing so far. Paranormal Society is up to the fifth boss on Normal mode. The first boss was fun, a lot more moving around and some randomness which I do like better than mindlessly beating on a mob. Second boss was amusing too, but not overly difficult. Third boss is a bit of a resource management task with a DPS check element – gotta sort out the best order of ‘purifying’ people to beat the enrage timer. The fourth boss wasn’t too bad once we sorted out the projection aspect of it, we one shot it once we realized the proper level of pride for projections.

The fifth boss is proving to be a bit of a problem, mainly due to lag and the length of time required to actually get to the boss. Yeah, I get that the whole fight is ‘the boss’ but when you have to burn through a bunch of trash waves to see a the Big Bad, it feels a little tedious. I’m sure we’ll have it soon.

I admit, I’m getting kinda bored with it.

I also gave Final Fantasy Online a look or Defiance. *shiver*

At the moment I have little else to do but cap my VP each week and raid. Yeah, I could do world bosses once in a week, but that’s two bosses once a week – takes about 5-10 minutes to do.

Yay.

[WoW] Rage Quit!

So I’m up to the part in the MoP Legendary quest where I need to do one of the challenges to get an ilvl 600 cloak which turns into a legendary item once patch 5.4 drops. It’s not easy.

The mighty UFTimmy tells me that it is easy, just do the Tank challenge as DPS and be sure to taunt when you need to. You’ll blow right through it.

Okay… I try the melee DPS one anyway. Man is it tough. I switch over to try the tank one and guess what? They’ve fixed the whole ‘do the tank challenge as melee dps’ thing. Yay.

So I try the tank one as a tank and just can’t do it. I’m taking way too much damage and, quite honestly, I have no idea what the Prot tank abilities are. It’s my secondary spec that I used waaaaaay back in heroics when I was getting tired of bad PUG tanks in a different battlegroup.

Frustrated, I exit the game in a fit, unsubscribe, uninstall and delete all the crap left behind in my WoW folder. Fuck it. I’m too old to be playing video games anyway, right?

Yeah. Not really. So back to the melee DPS challenge. Make adjustments, read up, etc.

My main issue were the adds he summons – they were doing too much damage. I switched out some things to snare them so I could just leave them trailing behind me while I beat on Wrathion. That sorta worked but not very well.

I consistently get to the a phase where he starts doing a mirror image thing then blows up if you don’t find him in time. He does that over and over. This is my new issue. So I look into how to better AOE in that scenario. Let me stop for a second and say, “How you play a DPS in this challenge is not how you play a DPS in the rest of the game.” Thank you Blizzard for this sort of thing. (Replace “Thank you Blizzard” with “Fuck you Blizzard”.) Shockwave seems decent here, Thunderclap too oh and Heroic Leap for those hard to reach places. Whirlwind – a big part of real AOE DPSing as a Fury Warrior is not useful here. Also anything with a long cooldown is also useless. What I wouldn’t have given for a Fan of Knives like ability that could be spammed until the cows came home.

Okay so more adjustments and I give it a go. Still rough because of the adds. The combined damage (btw, the 180 degree frontal cone isn’t so 180… it’s more like 200 degrees) eventually wears me down. Back to reading. I see one strat where the guy suggests killing the adds. They get rezzed every little bit but you get a brief amount of time between to focus on Wrathion. Pop some defensive cooldowns and go to town on them then switch.

Cool. I try that and it seems to work well. I’ve switched to Protection Stance to reduce damage – Battle and Berserker stance do nothing for DPS increases, just change how you generate rage (doing damage and taking damage, respectively). In Protection Stance I get a 25% damage reduction while generating rage while simply being in combat. Win win to me.

Second attempt after changing my strategy to kill the stupid adds and I get it. (Profile)

Taking a look at my Fury Warrior talent tree and glyphs I see everything you don’t really want to do in order actually do DPS. Go figure.

What did I change? Here’s the list of things to de-Fury your Fury Warrior to complete the fight.

  1. Protection Stance
  2. Talents:
    1. Double Time – good interrupt and movement
    2. Second Wind – bleh – really, it’s passive so if it needs to trigger it will but it really is underwhelming (never use this as DPS)
    3. Piercing Howl – snares the blobs (never use this as DPS)
    4. Shockwave – stuns the blobs/Wrathion and is good to use if you nail a lot of mirror images (never use this as DPS)
    5. Safeguard – I didn’t change this.
    6. Bloodbath – DPS increase I macro into my big burst DPS macro; Storm Bolt might be of use here (images/blobs), but I’ve never used it
  3. Glyphs:
    1. Death from Above – reduced cooldown on Heroic Leap is good for the images and just having it available when you need it.
    2. Unending Rage – probably not needed so much but a bigger pool is nice
    3. Rude Interruption – slight DPS increase if you do manage to interrupt Wrathion with Pummel
    4. (NOTE: usually I don’t have Death from Above, instead I glyph Colossus Smash)
  4. Killing globs – I used Intimidating Shout (never use this as DPS) to fear them, Piercing Howl to snare them and Shockwave when applicable. The globs don’t have a lot of health which opens up Victory Rush which is a helpful heal.

That’s about it.

I’m happy to say the expansion is coming to an end soon with patch 5.4 coming September 15th. I’m looking forward to it… the end that is.

For people who have no clue, Fury Warriors with Single Minded-Fury (dual-wielding single handed weapons) are top DPS for Warriors by a small margin over Titan Grip Fury Warriors. Arms are approximately dead last overall with SMF Warriors only being five ranks above them.

Here’s a rough ranking from Noxxic.

 

[WoW] Rage Kick!

It appears tanks aren’t as irreplaceable as they once were. You’re not allowed to be a raging idiot, call people names and bitch about DPS doing their job when you’re not.

What’s this you say?

Well, I was playing on my Warrior – who is quite geared now – in a heroic because I wanted to get some Valor to upgrade items some more. Generally, groups in Stormrage’s Battlegroup are hit and miss. You get some low DPS (I’m talking under 20k or sometimes not even showing up on the meter), tanks that don’t know where to go or cannot be healed or healers that are out of mana all the time.

Doesn’t bother me at all. I’m patient, I have always been unless it’s clearly obvious the group cannot defeat a given boss I don’t quit the group. The last time that happen was in Wrath of the Lich King.

So I’m in this heroic (Scholomance) and the party loads in. Someone steps up – I thought it was the healer, but it wasn’t – and face pulls the first two trash. Tank loses agro all over the place.

Now he’s a paladin. He’s got Captain America’s Shield and Thor’s Hammer Mjolnir so why is he losing agro?

He (or she) gets all pissy telling people not to pull. Ok, I can respect that. I’ve tanked as a DK, Warrior and a Paladin (though not too recently). I also have some limited experience tanking as a Druid (very limited, I didn’t like it).

First boss. He jumps down agros stuff, I jump down a second or two later, start beating on stuff. With the four trash things around the boss dead, I pop my DPS cooldowns and start slaughtering the boss. Sure enough, I end up with agro (220k DPS on a single target does that to you sometimes).

Tank gets all pissy.

We finish the fight with me tanking the boss. No deaths.

Tank gets even more pissy and won’t shut up. Does a bad pull and doesn’t do anything to keep agro when I jump in to do damage. Soon I find everything on me and my health bar is all over the place. I survive thanks to use of defensive cooldowns (evidence I’m not just a DPS that mashes the first thing off cooldown, I know my defensive abilities) and good healing.

I admit, I was tempted to swap to Prot Stance to make the healer’s life easier, but part of me was hoping the tank would snap out of his temper tantrum and take threat back. Apparently not.

Tank is clearly pissed that his plan was foiled by a far better player and won’t shut up, explaining to me about Vengeance and threat.

Right. I can’t help but inquire if it’s that time of the month and whether they forgot to turn Righteous Fury on or not. Usually, I don’t do this sort of thing but it’s early morning and I can’t help to think if the tank was actually pushing the keys on his keyboard to perform his abilities and generate threat instead of bitching at me, then maybe his agro wouldn’t be so bad.

We kill another boss, it doesn’t end up on me – namely because it’s the one that teleports around. Okay, so it ended up on me for a little bit – I suspect he wasn’t trying at that point, hoping I’d get killed. I think when it wasn’t on me, it might have been on the rogue.

He’s still bitching when a Vote Kick panel comes up. Comment is something like, “I’d rather heal the real warrior” but I didn’t get to read it because it disappeared so quick and the tank was gone.

Turns out the rest of the group was tired of the Paladin’s tirade. Maybe he was role-playing a sanctimonious Paladin? Probably not, Stormrage isn’t a RP server so it shouldn’t have any in it’s battle group.

I bask in the momentary delight of silence. In come the spam of cross realm tells. I try to put them on ignore, apparently that doesn’t work.

So after several minutes of being spammed called a kid (lawl), black and white trash, retarded, all sorts of complaints about Blizzard dumbing down the game and elite warriors think they’re god-like and aren’t, the game is easy and dumb… I report him for spamming. Apparently, that works.

New tank appears in short time and we move on. It’s a DK and he’s decent enough though not so good with the AOE agro for some reason (I didn’t see a single Death and Decay go down).

We proceed along and kill everything, no deaths (healer was on the ball) and no further issues.

So to my dear friend on Malfurion (Adina or Ardina or something like that) – 3/4 group members preferred my DPS over your tanking and were willing to wait on a tank rather than listen to you bitch and moan about how bad you are at your class and how it was everyone else’s fault.

The spam I was getting over tells was quite ignorant, racist, juvenile and idiotic, though I do have to agree with his assessment of WoW becoming easy and dumbed-down.

There is also something to say about failing in a game that was trivialized and dumbed-down.

Cheers!

[MMO] Marvel Heroes

Free to play Marvel MMO that is more in line with Diablo 3 than WoW. One of the big wigs making it was involved with Diablo creation so no surprise there.

Random thoughts?

Plays like that. Click lots. Fire the odd ability. Lots of loot dropping. Simple loot for slots which follows familiar color scheme. Graphics are okay. Lots of lag in certain areas. Some areas are public and some are private. There appears to be a story line to it revolving around Dr. Doom and the cube that has everyone interested (see Thor, Captain America and The Avengers movies – yeah, that cube). Tree skill which has actives and passives – I missed this system. It is free to play – no cost to buy. You can pick from five starter characters (Daredevil, Hawkeye, Storm, Scarlet Witch and The Thing). You get a second character shortly into the game (I had Hawkeye and Daredevil). Nice thing about it being based on superheroes, established ones, the abilities are semi memorable and signature. Can purchase more heroes, different outfits, lots of power ups and experience boosts. Oh, and vanity pets I think. There is some crafting but I didn’t get into it (I’ll never cease to be me).

Major grievances?

It seems like every time there is a patch to the game, I have to download and install it all over.

For the graphics detail, it seems to under perform and lag quite a bit, more so when more people are on screen doing stuff.

Bottom line?

It’s okay but I’m not going to go out of my way to recommend it to people. Want something to kill some time on here and there? Go for it.

 

[NW] Open Beta

One of my recent distractions has been Neverwinter since it’s in open beta now. I’ve really only started at it this weekend though I did play it a bit yesterday.

It appears they nerfed the Great Weapon Fighter some… or adjusted the effects of their abilities. I seem to remember the at-will attack (not the one that charges up) sweeping through multiple enemies at once. It did not appear to do this anymore. I also remember having a ‘charge’ type ability, though it doesn’t seem to be there now. I can’t say I like that so much. It leads me to not really wanting to play the GWF.

I took a stab at the Trickster Rogue (yeah, pun intended) and enjoyed that a fair bit more. I have to say the damage he deals is no where close to what the GWF appears to dish out – it’s actually far more than the GWF deals. I did notice a few things appeared to change for the Rogue, but I didn’t play it enough in the previous beta weekends to get a feel for it.

Leveling has changed. It seems the way you level up and select powers has changed. I’m not sure it is for the better because you ultimately just place points because you can and don’t really get too many options to start with. False customization is how I’d describe it.

I did get to fiddle with the Foundry some – the tutorials are missing and I was too rushed to read up on the documentation (if there was some). Design of the tool seems pleasing, though I was disappointed to see there wasn’t a large number of prefab buildings. You sorta piece things together. Because of this and the uneven ground of some of the areas you can work with (and my time constraints) I didn’t get to quickly build a little hamlet outside of Neverwinter. I did throw a few encounters there to see what it would be like. Fairly interesting really. I didn’t get much further than that – it was Mother’s Day, after all – and I haven’t taken another look at it since that one time.

The TR is up to about where I left off previously in a Beta Weekend, though I have done a PVP Domination map. Unfortunately, my team got dominated. To be fair, we were supposed to have 5 members against their 5 members and instead we had three connected members and two disconnected members against their five members.

Control Wizards need some tweaking in PVP. They have too many good abilities that effectively lock up a player. With all the abilities they have the slow, stop or prevent you from using your special abilities, they really shouldn’t be able to ‘dodge’. You simply can’t get to them before they have some other mechanism to stop you then when those abilities are on cooldown, they can dodge out of the way and the cooldowns are done. It’s kind of overpowered. Even with my encounter power that teleports me behind them, they simply dodge out of the way and start using their many CC abilities.

Lots of CC in PVP is just bad. People don’t like to feel useless and they like to be rendered useless even less. But then I don’t play it to PVP and I only went in there because it was part of the ‘tutorial quests’ you get as you level.

I seemed to be getting more items dropping than I remember, not sure why that was. Most were slight upgrades.

I also got to do a little crafting which seems like a hybrid of SWTOR and other games. You get a hireling that is specialized in a crafting task, provide him the materials or tell him to get more materials and wait on the results. Nifty enough. Of course they tie in the ability to speed up getting the resulting items by spending Astral Diamonds much like you’d see in something like Clash of Clans.

It’s a nice little distraction for when I have nothing better to do.