[TSW] One Server, Many Dimensions

From the patch notes about adding another Dimension (server):

Please keep in mind though that no matter where you create your character, the single-server technology of The Secret World allows you to play with any character from any other dimension. Cabals are also able to recruit their members from across every dimension. A dimension in The Secret World can hold tens of thousands of people playing at the same time.

Very cool and I had a taste of that when I lost connection to the server I was playing on and it asked if I wanted to move to another server?

While this isn’t really a gameplay innovation, it is an underlying technology innovation… at least for MMOs.

How long before Blizzard jumps on to this sort of thing? Guild Wars 2 is supposed to be aiming at a similar mechanic with their overflow server.. sorta.

Down with server transfer fees?

Down with announcing server merges because it really doesn’t matter any more?

[TSW] Yes! No… Maybe

“You have been disconnected from the server. Would you like to continue on another server? Yes/No”

YES!

Wow! Who’d have thought that if you get disconnected they’d just punt you over to another server. Makes sense, why hasn’t anyone else done this? (I know, they want to gouge you for server transfers)

One of my many complaints about MMOs is the lack of starting areas which really puts a cramp in the replay value. TSW isn’t so awesome in this regard. No matter which faction you pick, you’ll end up in the same adventure zone – Kingsmouth. The starting area or home areas are different between the three groups and the themes behind the groups are different, but it looks like you’re going to follow the same path of adventuring.

On the bright side, there is nothing stopping you from learning all the abilities (short of becoming bored with the game) – or so I’ve read. That means you really don’t need to play an alt, just focus on one character and cap out their skills, abilities and passives.

So what did I make?

I started with a Templar that was a mix of Blood and Pistols. I went too far down the healing route and didn’t really do enough damage to get much done. Lots of deaths (yeah, I was doing it wrong).

I flipped over to Dragon and made the toon focus on Claws and a dabbling of Blood. I discovered ‘Decks’ and started aiming towards the ‘Wu’ type which looked pretty nasty. I’ve been playing her the most, running all over Kingsmouth. Survival is decent due to some healing effects from the Claw abilities and damage is pretty good too. I’m enjoying her so far (and yes, my motivation for making her female had to do with the Dragon initiation :$).

I then remade the Templar toon and aimed for a Magus; picked up Shotgun skills and Elemental magic. It seems okay so far but doesn’t appear to have much in the way of self healing. It’s definitely more of a pure DPS type. I’ll come back to this one later, or maybe not. I’ll have to see how much of the story centers on the Societies.

The last character slot (you have three) I made an Illuminati dude who I haven’t decided where to aim him.

 

Decks are sort of like Classes, but not really. They’re builds to aim towards built into the game which award you with an outfit (so I understand). Though you’re not forced to fit into one, instead you can create your own.

 

There are no levels, though gear does have quality levels meaning the more you’ve invested into the skills to use the gear, the more powerful you’ll be. Rest assured, people will discover a way to create ‘levels’ or ‘tiers’ in some fashion.

 

I haven’t figured out the mob considering system. There are colors and dots, but I’ve been too blowing up zombie skulls to thing of the system. I did notice differences in health pools, but haven’t tied it to colors yet. Orange appears to be tied to named – though they’ve been quest related so far. I’ll read up on it later.

 

Death is much like WoW, you go into ghost form and wander back to your corpse or you can rez right there on the spot by clicking on yourself. I didn’t see any warning that this was damaging gear… err.. I mean, I hear that’s what it’s like, I’m too uber to have ever died and experienced it first hand.

Yeah.

 

There seems to be alternate currency or tokens specific to areas you’re in with vendors for items nearby. I haven’t seen anything game breaking yet. Money can be used for buying consumables, gear, weapons or outfits. Outfits don’t do much short of impact how you look – which is a nice change from the norm.

 

Items have Quality Levels, sort of like Item Level only with a single increment. They carry bonuses to things like Penetration (yeah, I listed that first), Attack Power, Heal Power, Defense, Block, Hit, etc. Items also can have slots on them letting you add in some other other properties from Glyphs or Signets. These can be found or crafted.

 

Crafting is pretty simple and reminds me of Minecraft. Basically items have a pattern in a grid so you use the materials in that particular order and produce an item. The materials used can be combined and scaled up. You get materials from disassembling things.

Oh and you don’t need a special station, you just press Y and up comes the crafting window. Nice and simple, I like it (but I’m sure others will hate it).

 

That’s all I have for now, I’m off to watch my toon shake her moneymaker…

[TSW] Couldn’t Resist…

I couldn’t resist trying The Secret World out so it’s currently downloading.┬áThere hasn’t been a lot of hype for this game, at least not that I’ve been paying attention to. However, I am looking for something different to do once my Rogue is capped for the week and locked out of LFR gains.

I like the concept. It’s a mesh of modern and fantasy which has been something I’ve been wanted for quite some time now – sorta of reminds me of Shadowrun.

We’ll see how it plays out.

p.s. I blame UFTimmy for going on vacation and not keeping me in line.