Last night there was a vicious trap that the group stumbled upon. It really wasn’t a fair trap and, from experience playing a rogue, it seems the Rogue class (in D&D 3.5e) is ill-equipped for dealing with most traps.
This is an observation from a DM and someone who played a Rogue for awhile in a previous campaign.
In last night’s case, the DC to discover the trap was 34. 34! The module is designed for levels 7+. At level 7 a Rogue would have 11 ranks in Search. If he he ability modifiers (say Int 18 which gets him a +4) and feats (Skill Focus: Search), he could probably get that up to +18. That still requires at least a roll of 16.
The effect was instant death if they didn’t make a Fortitude save of DC 23 which is possible, especially with Action Points, but it’s still pretty tough.
Why are module writers doing this sort of thing? They create a trap that is impossible to find that can instant kill people – why?
Anyway, of all the classes I’ve played in 3.5e, the Rogue seems the coolest on paper but least useful in game and the most likely to die.
I wonder how it looks in 4e?