… and I blame it on MMOs lately.
The last two MMOs that came out recently seemed to have built QuestHelper into their compass/minimaps. Okay, so it probably didn’t start with QuestHelper because before that I saw EQ2Maps in EQ2. Though you might say it first showed up with the Legacy of Guk maps in EQ1 and all the custom maps people developed. It’s just gotten a lot better and more user friendly.
Which does mean the user doesn’t really have any thinking, reading or exploring to do.
Is this a good thing or a bad thing?
I think a lot of the choices players make and the sense of freedom in a MMO is negatively impacted by this. Instead of exploring and completing quests as you go or even reading the text to find out where to go gets lost in this. You go from having to explore, find things or asking others to simply following the arrow on the compass.
I’m not sure how this differs from being forced to go in some direction or being led around by the ear. I’m starting to think that MMOs are moving away from playing a game and towards being a time filler.
Zubon made a good post about this sort of thing, though less specifically aimed at quest helpers, take a read.
Sad thing is, going to pick up some groceries for the wife is more challenging than MMOs lately. I can wander an aisle for ten minutes looking for something that is supposed to be there because the sign over head says “Baking Needs” but in recent MMOs, everything is laid out for me and I have to actively try not to find it to explore.
Oh and I’m getting soft because there is a quest in Fallout 3 that I found myself lost with. It’s a part in the Blood Lines where you get to Arefu and are supposed to find these “Family” guys and Lucy West’s missing brother. I can’t find them for the life of me. I wandered for hours and checked the locations specified, still nothing.
QuestHelper? Where are you?!
I actually like that I’m stumped on a quest… does that make me a masochist? Or do I simply like some challenge in my games?