Start Over or Mid-Level?

As I’ve mentioned previously (I’m too lazy to look it up and link to it) the party for my D&D group had a wipe. The evil party came to an end with only three survivors. A Tiefling Psychic Warrior, a Gnome Artificer and a Lich Cleric (who only survived by virtue of being a Lich that reappears because the phylactery was not destroyed).

The decision was put to a vote and the majority of the group decided to go with starting at about the level they left off at. I figured, “Alright, the majority has spoken but this time they will play good-aligned characters.” And so they did.

Now, after a rough fight, two members lay dead. One took a Reincarnation from a NPC Druid (first time any player in the group took a Reincarnation) but the other remains dead. I haven’t heard from him about a back up character yet which reminds me I should ask… however the group is asking the question which comes around every 15-18 months – do we want to stop here or keep going?

Now I don’t take this personally for a number of reasons:

  1. There have been no complaints about the campaign so far
  2. It is asked around this point in every campaign
  3. This campaign has had a pretty good run with very few cancellations
  4. Part of me is eager to get back on the other side of the DM screen

Thinking back and looking at point number two above, I can’t help but think that maybe this question is getting asked around the same time because at around that point we:

  1. Start running into do or die encounters
  2. Are on the second or third set of characters

Again, point number two is interesting. Usually, we start the next set of characters off in the mid-levels and I wonder if that plays a significant role in the campaign ending not too long after.

You see, by doing this (rolling up a character that is level 12-15 already) you lose all real sense of achievement with that character. You’re taking something that is already established and trying to pick up at a point where there should be a vivid memory of how you got there.

You don’t have a history with that character, it’s stops being a personality that you’ve grown over the last year and ends up being a bunch of numbers on sheet with a reason for being where it is and no real history. You have no attachement to the items you’ve been (somewhat) randomly given, you have had no real opportunity to craft or look for items you want… you really do miss out on that aspect of building a character.

Some people can fill in all the blanks and day dream about such things but others have a harder time for what ever reason. Either way, it does still create a sense of detachment.

I’m starting to believe this is the issue we keep hitting instead of anything else only we haven’t really shone the spotlight on it.


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