Darren had a few posts mentioning the insanity of paying 10$ for a mount for one of your characters as a microtransaction. A lot of people missed his point. A LOT OF PEOPLE.
People were thinking of how long it takes for someone to get enough coin for a mount in various games, to hit the levels to be allowed to use and mount and trying to justify it that way.
So let’s look at it this way…
Ruins of Kunark (EQ1) was about 30-40$ for a ton of new zones, a new race, 10 more levels, new raid zones, etc.
Velious was much the same.
The Burning Crusade cost about 50$ and you got two new races, a new starting area for each from levels 1-20, the level cap increased to 70, some more talents, a new central and neutral town, two different factions to play off of, a bunch of new dungeons, raids, crafting materials, flying mounts, etc.
Really, if you look at a lot of games, MMO and otherwise, you usually get a whole lot for the amount you spend on it.
What possesses someone to pay one third to one fifth of those prices just for one single item for one single character?
That’s not a starting race with a new starting area, it’s not access to a bunch of new mounts, it’s not a whole bunch of dungeons (or even one dungeon), it isn’t a bunch of lore or quests… it’s a single item for a single character.
And it isn’t even new content like the examples I cited! They already have the models and the mechanisms in place to get one. It’s paying 10$ to have a couple of bits of data flipped on.
Sounds foolish to me.