Vote for My Next Character…

Give me a hand deciding what to go for in the next D&D Campaign. The setting is supposed to be a really rough and barbaric land where might makes right and failure is often lethal. The party is quite the mix up but they need a pure healer so I’m considering the following:

A) Orphaned, bastard child from a Norse-like settlement that was the sole survivor and fled to another settlement where he was raised by the local Priest of Thor. He’s learned to channel divine energy, but he’s not the kind of Cleric to lead a church or sermon. No, he’s young and strong so he’d rather be out exploring, drinking, wenching and doing the sort of things a young man does. He’s strong as an ox but as bright as an ember. He has a decent moral compass and is likable… when he’s conscious. (Chaotic Good Human, Cleric of Thor)

B) A dirty, rotten little Goblin who has somehow found the favor of Loki, for how long? Who knows. But he’s going to milk it for all its worth! He’s a dirty, coniving pest who gets into things you probably don’t want him to get into and the only reason he gets away with it is that you need him. In these lands, he is one thing keeping you from feeding the local carrion eaters. He’s useful and his uses outweigh his issues… at least for now. (Chaotic Neutral Goblin, Favored Soul of Loki)

Healer A will be more of a wade into combat and help out sort of Cleric and he’ll be the more durable of the two (armored, melee capable, buffer/healer).

Healer B will be around to heal, but won’t be focused on dishing out damage – he will get in the way of enemies, drawing Loki’s attention to the enemy and causing them trouble (little to no armor, more mobile focused, debuffer/healer).

Personally, I’m leaning towards B because it’d be a lot of fun. Only reservations are that the character might be short lived. I’ll do what I can to avoid that (including not pushing my luck) but sometimes things just don’t work out.

A or B?

5 thoughts on “Vote for My Next Character…

  1. Are you running this game? If not, then B is fine. If you are, then B seems to much like a “DM flange” to me, where you can throw B into situations you want the whole party to be in.

    A has more adjustment possibilities than B if the char doesn’t (for whatever reason) integrate into the game well. We had that happen once or twice in our games, where a char that was perfect on paper ended up just not quite right in play. Sometimes you can tweak them a little (in in-game ways) and it’ll work out, but that’s not always possible.

    That said, at the end of the day, if you’re leaning towards B you should play B. Or, if you want to be perverse about it, if you’re leaning towards B you should play A, following the writing rule that says one should “Murder one’s darlings” (ie if you think you wrote something marvellously well, chances are it’s crap. πŸ˜‰ ).

  2. Nice advice in the last paragraph there. A friend (upcoming DM) is like that. He makes all these neat sounding characters then when he starts playing them, they don’t work out like he expected. πŸ™‚

    I am currently DMing, but I’m thinking up a character for when I’m done and the next DM is taking over.

    I ended up deciding on a Goblin Cleric of Hermes (his game world has a savage land area where the Asgard Pantheon reigns and a civilized area where the Greek Pantheon dominates.

    It should serve the group well enough and it should make me happy since it’s still Chaotic in nature πŸ™‚

  3. Pingback: Bears, Dwarves and Goblins! Oh My! « Random Ogre Thoughts

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