It seems they’re taking the foam part off the Nerfbat and just whipping Paladins with the tube underneath that foam.
A couple of changes coming are:
Sacred Shield (has a 30 second duration) now only procs once every 30 seconds. They’ve added a two-point talent to drop this back down to procing once every 6 seconds.
Minor ouch. From what I heard, a lot of Holy Paladins have a lot of talent points left over to play with so this will give them something worth investing in and it will make the Holy Paladin’s Sacred Shield better than a Ret or Prot Paladin’s Sacred Shield. Adds a little more punch to the Holy spec, IMO.
Aura Mastery (which had a 10 second duration) has been dropped down to 6 second duration.
Aura Mastery is supposed to double the effects of all Paladin auras running (or so I’m told) for a duration. It’s an instant cast ability. I guess it could be used for increasing heal effects (for those with the applicable talents), Ret aura damage, resistances and armor increases. At 10 seconds I kind of feel meh about it.
At 6 seconds?
Lay of Hands can no longer be used on yourself.
They’ve just taken that foamless Nerfbat and rammed it up your ass, Paladins.
This is huge.
It will reduce the survivability of all Paladins in PVP, a lot, and it will impact some of their survivability as tanks. I know when I was playing a Paladin, I liked having the Lay on Hands as a “oh shit” button if it seemed like the heals were going to be late or something.
As a Ret Paladin in PVE, I mainly used it to allow the healer to focus on the tank or to help keep someone up. The only loss here is that I can’t use it to keep myself up when the healer is having a rough time keeping others up.
There goes your safety blanket.
This is a bit of a surprise given the cooldown on it but I guess the intent is for it to be used on others, putting the Paladin more into the support role than for it to be a survival mechanism.
I can already see this getting called for much like an Envervate.