I hit PVP Rank 3 the other day and picked up the few pieces I could. It seems I’ll need to grind some more Favor to get several other pieces.
I admit it went quickly, I popped a 100% Prestige awarding potion that had a duration of two hours (I think – the buff said I had one hour but it said that for one hour before it dropped into minutes) which really helped. I also seemed to get on at a good time as Defiants were pretty much rolling Guardians up until about 70 minutes into my potion. Then it seemed the tables turned entirely.
I couldn’t win a match to save my life. It’s like all the bad Guardians switched over to Defiant alts or something. All the stupid mistakes the Guardians were making were being done by the Defiant folks – namely feeding them kills one at a time.
“Gee look! There’s about 20 Guardians down there and all my Defiant buddies are dead! CHARGE!”
I suffered the remaining 50 minutes with the Prestige buff (I wish I remembered to pop a Favor potion too) only winning a couple of the matches with a few being pretty close.
The new Warfront is very basic and very small. It has one glaring flaw that Trion needs to fix which can be done by encouraging movement more. The crux of the problem is if your side dies or suffers a serious loss it’s toast. It’s almost impossible to recover from big losses of players once the enemy holds the middle.
A few thoughts to improve it:
1. When someone teleports down from the top have a PBAE go off killing opposing enemies near by. This prevents people from farming at the teleporter.
2. Falling damage needs to be present. People shouldn’t be able to jump off the top. This goes hand in hand with the first point.
3. The center area needs to explode periodically. I think this could be intermittent but also triggered when two or more carriers are in the middle or close to each other. Have a visible timer or pulse that increases pace (countdown goes faster) when two or more carriers are close.
I think #3 adds an element of strategy other than “stand in the middle if you want heals!” since you can now control (somewhat) the middle exploding if you carry more than one relic.
Back to the “couldn’t win a match” – it seems Freeholme has certain periods of times where the good players log off and bad players are on. Generally during the week, this appears to be around 4:00pm to 7:00pm ET. After about 9:00pm ET things turn around. It’s uncanny.
Rift recently allowed addons and some have sprung up already. I’ve tried three; a DPS meter, buff bar replacement and unit frame simplications.
They don’t work really well just yet and I don’t entirely blame the addon author.
The other day when I had three going I started lagging in Port Scion really badly. So I logged out and dropped the unit frame and DPS meter (this one was throwing all sorts of errors in my chat window) addon. I then popped back in again and still had horrible lag – as in everything just about grinding to a halt.
I’ve played Port Scion several times previously and NEVER had any performance issues with it even in the thick of things with all sorts of effects going off everywhere – not a hitch.
I popped open Task Manager to see what was eating memory. Rift sat at a hefty 1.5gb of RAM (I have 16gb of RAM in my system ;)) but there was another process running that was an error handling process for Rift.
I popped out, removed the buff bar addon, then removed them from the directory entirely and logged back in.
No performance issues.
I’m going to guess addons are not quite ready yet.
I know some other DPS meter software have been know to cause performance issues, but when I disable it – it should be properly disabled and not be an issue. The buff bar replacement was a massive simplification (looks sort of like Elkano’s Buff Bar) which shouldn’t have been an issue either.
Ah well, I’ll hold off on the addons for now.