[IRL] Week Three

This is turning into a blog about my real life and less about gaming. A big reason for that is I’m not really doing much in the way of gaming and the other big reason is I don’t find myself with a lot of free time to actually right up my usual drivel.

Work is good. Fixing issues, learning more of the inner workings of what is there, putting together solutions for existing problems focused on reliability, stability and ease of maintenance. Putting in a little extra time to start, but still ending the day feeling like my brain is going to explode.

Family is good. Giving the LBO and LLO some more responsibility in the morning and curbing their bad habit of removing their socks and launching them around whatever room they happen to be in at the time. They’re mostly playing Roblox at the moment – the upload issue is solved but they’re still consuming a lot of download now. Definitely seems to be Roblox since I blocked YouTube from the two PCs they use. Also the metrics show that the one day they didn’t touch the computer the bandwidth usage made sense.

Saturday night I was on my own after supper (took TheWife to The Works – gourmet burgers) then she went out with some friends. The kids were sleeping over at their friends’ place. I watched Cowboys and Aliens which was okay. I then went to bed at 9:30pm. How sad is that? That’s about the norm for me now. I try to stay up and watch something at 10 or start watching an hour long show at 9 and fall asleep soon after.

At least the bags under my eyes are gone. Before the bags had their own luggage.

Gaming is mostly dead. I get a little in weekend mornings, maybe in the afternoon but almost nothing at night. I cancelled SWTOR (though I still have access to it for another 24 days) simply because I haven’t had time to play it for three weeks and I really don’t have motivation to play knowing the end game is what it is (which is summed up nicely here). That leaves me fiddling with Skyrim (I mean to do the Rogue, Assassin and Stormcloak quest lines), Reckoning (much more action focused than Skyrim, but also less free-roaming with variant paths) and popping into StarCraft2 here and there just to watch some carnage. It sounds like a lot, but Skyrim lasts maybe an hour if I’m lucky and StarCraft2 is usually a half hour – one quick match. Reckoning tends to be what I play when I can string a couple of hours together.

I need a mindless but satisfying game to play.

Where are you Diablo 3?

[STUFF] Last Day!

Last day of work for me at the current company – there isn’t really much for me to do here short of collect personal belongings and data, then hand over  hardware that belongs to the company. So yeah, I’m posting to my blog.

I’m planning on making some changes over the next little while, re-evaluating where online gaming fits in my life. Some of it might be burn out from WoW and the similarities between WoW and TOR end game and some of it just makes sense. Part of me wonders if all the online gaming stuff was just to fill a void that my work life wasn’t filling. It was somewhat stagnant with little opportunity to learn and apply new skills where as some of the games I was playing online frequently changed, there was a lot to learn and adjust to so maybe that was filling that need. I miss that and maybe I ended up spending a lot of that time and energy on the wrong things if I simply continue to play into the late hours of the night.

I’m not sure, I’m going to think about it.

I do know my new job is going to consume a fair bit of my time as I’ll be learning new systems, processes, product, specific (ISO) standard and technologies – which I love to do, but it will take time and I’ll need to focus. I likely won’t post nearly as often but I will post.

I’m pretty sure I’ll play games still, just not sure what.

(Yes, I’ll still be playing SWTOR here and there, I’m just not going to chase raiding or commit to a guild – there is no point)

[TOR] Dead Raider?

Since hitting level 50 in SWTOR yesterday I’ve been thinking about what I want to do. I even went as far as asking Captain Internets what there is to do at level 50. Okay, so it wasn’t that far to IM UFTimmy and ask him if he has dug anything up yet. He did, of course. And here are the two links he provided me with.



I thanked him and excitedly began to read through the links, starting in the order provided. As I read, my excitement faded.

  • Daily quests to get Epic mods and tokens.
  • Daily hard mode flashpoint runs with some daily quest you can pick up as well as a weekly.
  • PVP grinding for tokens which can be traded in for other tokens to get gear and bags with random gear items in them than you might be able to use?

It was a big turn off, especially hearing most of the hard mode flashpoints appear to be in a bad state.

Granted, that is if I wish to continue playing Darth Tox Obliteration, my Sith Assassin. I do have the option to roll another class which excites me more than continuing this character. And that seems wrong to me.

SPOILERS INCOMING. I figured I’d be nice about it and actually warn before I spoil rather than after.

It seems wrong that I work my character up from slavery, into the harsh Sith training despite Overseer Harkun (who you never get to kill) being against me where I prove myself as the most powerful option for Lord Zash who selects me personally over Harkun’s little toy because she recognizes my awesomnity (it’s a new word, I’m petitioning the Oxford Dic. people).

She uses me to kill off one of her opponents, Darth Skotia, and takes on his mantle (after I did all the dirty work) and I later learn she might have plans to kill me? I discover that isn’t entirely true, the bitch wants my body and not in the fun way! The relics she has me going all over the universe for? Yeah, they’re part of a ritual that allows her to move her consciousness into my body, crushing my own and taking over! She wasn’t even really a hot blonde! I don’t mean curtains didn’t match the rug, I mean she was old and decrepit! I show up to give her the relics and sort her out and manage to defeat her though she still manages to get her ritual going. Khem Val bails me out by getting in the way and interrupting it. He suffers for it by having Zash invade his body and they struggle back and forth about who is going to be in charge.

Almost immediately after I’m done that, I get suckered by Darth Thanaton – Zash’s higher up – into retrieving a journal from a tomb, only that tomb’s ghostly inhabitant is prone to killing invaders. An ancestor intervenes (he popped up before and is the source of the original warnings against Zash), calls me a noob for not being prepared then suggests I go learn how to deal with ghosts in another tomb where the rituals for that are tucked away. I do so, I learn I can suck the ghosts into me gaining their power and knowledge. So I do that and deliver this journal to Thanatos. He isn’t pleased because he expected me to be dead so he kills me on the spot. Only I’m not dead. The ghosts in me interceded and took the brunt of the impact. Zash’s newer apprentices pull me out of there before my body can be incinerated.

I then learn I need to collect more ghosts to be able to defeat Thanaton because he’s looking to squash everything Zash previously had. So I go ghost busting. I think I pick up another two or three and confront Thanatos again, this time on Korriban in his meditation chambers. I explode with power but he gets away. New problem that no one warned me about… holding all that power is deteriorating my body and mind too. I’ve got to go looking for a fix. Thanaton has cleverly removed references to how to fix this by my clever minions (including Zash in Khem Val’s body) learn there are two means for this. First is an old alien device that is said to be able to cure or fix anyone. Second is a ritual that is supposed to fix my head and let me better control things. Off I go to deal with this while the threat of Thanaton looms over my head.

By the way, the whole way through all the levels I’ve visited numerous planet and was key to the Empire’s success on every one of them. Which was nice to seem to be so important. I think the main one that emphasizes it is Corelia where there is a cinematic of you being awesome there (awarded a medal).

Back on track, so I go to Belsavis where this alien tech is supposed to be, find it after blazing my way all over the planet dealing with stuff. It turns out it is a computer AI which is hooked up to a device that can deconstruct and reconstruct things on a molecular level. So I get rebuilt, no more deteriorating body. I just need to sort my head out – no shrinks in SWTOR.

Off to Voss where I have to actually play nice! Sort of. This was a cool change. The Empire and the Republic are battling (diplomatically) for the allegiance of a race called the Voss. They are powerful Force users, though use it in a different way from  both the Jedi and the Sith. The Gormak are also there, savage, hostile but clever and able to adapt and improve tech they get their hands on. These dudes want to get off planet but can’t because they don’t have spaceships yet and the Voss don’t seem to want them to have them either. Throughout questing on the planet, I learn that this wasn’t just discovered, Jedi and Sith had been here before. The Sith dismissed the Gormak while the Jedi didn’t. The Jedi altered the Gormak and used them to fight the Sith… they turned the Gormak into the Voss.

Dun dun daa!

Back to fixing my head. I run through a bunch of rituals to learn how to dream walk then learn I need a Gormak to help me with the ritual. I find one, we sleep together (you need to sleep to dream walk…), he uses some primitive holocron to force the ghosts in my head to manifest where I defeat them. This sorts my head out. They’re still there, but they don’t come out unless I want them to.


Now that I’m sorted out, I can go after Thanaton.

I’m skimming over a lot of things like picking up a young Jedi Padawan and corrupting her. Picking up an apprentice from Korriban. Another companion from Hoth who is into old stuff but is a wickedly good healer. I’m pretty sure there were side quests for the companions if you got their affection up high enough they’d gush. I could chase those down, but I didn’t short of killing Khem Val’s friend.

There is a bit of cat and mouse with Thanaton, he calls me out in some old traditional duel but tries to end me before I get there (while I’m doing the same thing). We meet on Corelia, he sicks a minion on me. I defeat it. He sicks two cyborg Sith guys on me, I defeat them too. He then fights me. I defeat him and he runs back to Korriban to the Dark Council. Oh, I forgot to mention that he gets promoted to the Dark Council so I’m basically dicking with a guy that is second in line of authority, right behind the Emperor.

I head to Korriban for the final show down. He’s got minions outside trying to prevent me from getting in. I defeat them and get in. We fight, I crush him again but before I get the chance to finish him off, we jump into a cinematic where he starts pulling out all the vicious Force powers he has and flings them at me.

I soak them up. Om nom nom. I then blast him. The Dark Council finishes him off and promotes me to fill his position. Yeah. Dark Councilman Tox, bitches! I have to go back to  Dromund Kaas and let them know at the Sith Palace there that I’m a new boss in town, so I go and there is this cinematic where Khem Val announces me as the new dude who you kneel to. It actually reminded me of the ending scene in Star Wars where Chewie roars and all the guards turn and stomp to attention. Pretty neat.


So after doing ALL that and having such an epic story to play through, I’m now supposed to do dailies on Belsavis and Illum? Run Flashpoints on hard mode over and over? Try to find a suitable guild for me to raid with?


It’s kinda like a bad sequel. I’ll likely play a Republic character for a bit because the leveling experience is better than the end game (IMO).

Maybe I’m just uninterested in raiding and chasing gear? Because it’s not nearly as fun as I thought it was.

[TOR] DING 50!

Now I can unsubscribe.

I kid. About the unsubscribing. I did just hit 50 with my Sith Assassin though I managed to complete the class story line last night (or this morning if you want to be precise).

I was a little surprised at how many abilities were available for purchase on the trainer – a ton of upgrades to abilities I use and some to abilities I don’t really use. I bought them anyway. Not much left for me to spend money on now and making money isn’t all that difficult.

What’s next?

Find a guild.

Start doing some of the hard mode Flashpoints.

I’m not entirely sure I’ll get into the Operations, I’m a little burned out from WoW still.

Maybe do some PVP. I expect I’ll get my ass handed to me because most of the 50s will have tons of PVP gear and I’ll just be starting out, mostly in Orange gear with some blues or greens.

I can also get cracking on the Republic alts and maybe catch up to my sister and BIL.

Still a bunch of things to do.

I recorded a video since I realized I was only 9k away from the cap (after having done my ship dailies) but I still have to sort it out and upload it. I also forgot to do a /played to figure out how long it took me (some of it was poking the pooch – I won’t lie).

[TOR] Sith Assassin Talent Guide

Since I’m closing on 50 I thought it would be a good time to drop my skill spec. I’ve gone through and decided on this as being the best options for the Deception Assassin. I haven’t run any tests, mainly looking at how I’ve been playing the class and which talents will increase damage output or increase availability of damage options.

Here is the tree: Deception Assassin


The main difference between Deception and Madness is that Madness appears to focus a little more on the caster aspects of the Inquisitor while Deception focuses more on melee abilities with the Force used as an enhancement to that. Darkness is the tank tree but it has some nice little options for damage increase.

Let me dig into the Deception tree selections first.

Tier 1

Dark Embrace 2/2 – this increases Force regeneration by 50% while in stealth mode and for 6 seconds after exiting stealth. This means when you open up from stealth your regen rate for Force will be quite good and lets you recover quickly from some costly opening attacks. It’s also a prerequisite for Darkswell.

Duplicity 3/3 – this grants your direct damage attacks a 30% chance to drop Exploit Weakness on the target. Exploit Weakness causes your next Maul to ignore 50% of your target’s armor and cost 50% less. It has an internal cooldown of 10 seconds, but it is a worthwhile bonus when DPSing in a group since Maul becomes a major source of damage.

Insulation 0/2 – skip it. It increases your armor rating which doesn’t nothing for your damage dealing.

Tier 2

Obfuscation 3/3 – increases your stealth level and movement speed by 15%. It isn’t a direct gain to DPS but it makes moving around while in stealth mode easier, you get detected less. Avoidance is a suitable alternative and I may switch to this at level cap.

Recirculation 2/2 – reduces the cooldown of Discharge by 3 seconds. While you have Surging Charge on, Discharge becomes a decent source of damage.

Avoidance 0/2 – lowers the cooldown of Jolt and Unbreakable Will. Jolt is useful for interrupts and Unbreakable Will is good for breaking out of CC. This is a good PVP ability or if you’re needed for interrupts or bosses use a lot of CC, this could easily become more valuable than Obfuscation since you won’t need to rely on Stealth as much at the end game.

Tier 3

Induction 2/2 – awesome skill, this increases the crit damage of Maul by 30% which is awesome on it’s own, but it also grants you a 100% chance to add a stack of Induction on the target hit by Thrash or Voltaic Slash up to 2 times. Induction reduces the cost of your next Shock by 25% so two stacks of this is a 50% reduction of Force cost to use Shock (good damage, instant cast which also stuns common mobs).

Surging Charge 1/1 – this is your DPS charge which adds a 25% chance to proc 229 internal damage on the target struck with a short internal cool down (1.5 seconds). While this Charge is active, Discharge will nuke a single target for a significant amount of damage.

Darkswell  1/1 – this allows you to use Blackout (this ability increases the difficulty of being spotted while in stealth mode) while outside of stealth mode which grants 6 seconds of Dark Embrace and restores Force (Dark Embrace being an increase in Force regen). This is pretty big for keeping Force up to chain Mauls at enemies – avoid firing it in combat after coming out of stealth because Dark Embrace will already be up. This also makes your Force Cloak ability (get out of combat – which can be used as an agro dump if others are engaged with the target) not reduce healing received.

Deceptive Power 1/1 – increases Force pool amount by 10. Not huge, but it gives you a little more to work with.

Tier 4

Entropic Field 2/2 – Another one that could be substituted for another option – this will reduce the damage taken by area effect attacks by 30% which is nice. It makes life on healers a little easier since the only damage you should be taking if you have a good tank with you is area effect damage. Otherwise, it adds little to damage but something to surviving a little longer.

Saber Conduit 3/3 – when your Surging Charge procs it has a 100% chance to restore 10 Force. Internal cooldown of 10 seconds so it’s a bit of a push. Still, it means you’re getting Force back every 10 seconds without really needing to try. This is a prerequisite for Static Charges which is good to have.

Fade 0/2 – this will reduce the cooldown on Blackout and Force Cloak. The amounts aren’t really significant enough to matter though having Blackout available more often means more Force regen. It’s up to you to decide if 15 seconds off a one minute cooldown ability is worth two points or not.

Static Cling 0/2 – Increases the duration of Force Slow while also reducing the cooldown. It doesn’t really increase DPS and I doubt it would work on raid bosses to any significant gain. I can see if having some value in PVP though I have yet to bother using Force Slow in PVE.

Tier 5

Resourcefulness 2/2 – reduces the case of Lacerate (our PBAE) and reduces the cooldown on Overcharge Saber (level 50 cooldown ability that increases damage of charge procs by 100%) to every 1.5 minutes. Win. I usually don’t get excited about reducing cooldowns, but this is a pure DPS cooldown good for some burst.

Static Charges 2/2 – when your Surging Charge does damage you build Static Charge on the target. Static Charge stacks up to 5 times and increases your next Surging Charge proc damage by 6% (30% at 5 stacks).

Low Slash 1/1 – new ability that I need to leverage more. It deals a good amount of damage and incapacitates the target for 4 seconds. Damage releases the target. Aside from being decent damage or another ‘stun’ effect (which opens up Tumult or getting behind for Maul) it as a prerequisite for Voltaic Slash which is the Tier 6 ability (and pretty awesome).

Tier 6

Voltaic Slash 1/1 – this will replace your Thrash ability because it can build two different stacks of a buff which impacts Shock. The first is Induction (from Tier 3) which stacks up to 2 times reducing the cost of Shock by 50% (at 2 stacks). The second comes from the attack itself which increases the damage dealt by Shock by 15% per stack. Using this ability twice means 50% Force cost reduction for a Shock that does 30% more damage – sweet! (Thrash will only reduce the cost of Shock and costs as much as Voltaic Slash)

You can see most of the Deception tree builds up on itself (Surging Charge), Maul, Force Regen and Maul though it also gives you an extra stun type or could be useful for mitigating CCs or increasing the frequency of interrupts.

You will have 2 points left over and I suggested some options or you may also want to drop Obfuscation or Entropic Field points in exchange for Avoidance (interrupt and CC break cooldown reductions) or Fade (Force regen and agro dump cooldown reductions). Weigh the trade off of convenience and ease on healers against the need for Force regen and CC breaks. (Example)

After climbing through that tree, you can dip into the other two trees though Darkness seems to suit us better than Madness. Here’s what I’d suggest:

Darkness: 8

Tier 1

Thrashing Blades 2/2 – increase damage dealt by Thrash (unimportant), Lacerate (our PBAE) and Voltaic Slash (win!) by 6%. Direct DPS gain.

Charge Mastery 3/3 – improved effects on all three Charge abilities but the one that matters to us is the Surging Charge impact which is that our attacks will ignore 9% of your target’s armor. Nice perk and we need the three points to dip into the second Tier.

The other option in this tier/tree isn’t worthwhile because it requires that we block, parry or shield an attack for a small % regen of Force – as DPS we shouldn’t be blocking, parrying or popping our shield generator (you don’t have one on, right?).

Tier 2

Electric Execution 3/3 – increases damage dealt by your lightsaber charges by 9%. That’s a passive damage increase to our Surging Charge proc.

Madness tree has a nice sounding ability in the second tier which would enhance our Shock nicely, but the abilities in the first Tier aren’t ideal for damage increases so it’s tough to pick.

Exploitive Strikes 3/3 – might be worthwhile but you use two Force abilities; Discharge and Shock so 9% increase in melee damage after using them could be good.

Crackling Charge 2/2 – sounds good as it is a 16% damage increase off of Discharge but seems limited to Lightning Charge which you shouldn’t be using.

That leaves picking up Sith Defiance 2/2 for 2% damage reduction just to get a 45% chance of a second Shock hitting for 50% of the damage – I’m not sure if that would only impact a second target or if it would work on the same one twice?

Seems too risky so it’s probably better to invest the 2 points back into Deception so 8/33/0.

[TOR] Natural Path

One of the downsides of TOR is how natural the path from planet to planet is for leading you into a set of fully mod-able gear. This means a lot of people carry forward the same look from quest rewards or commendation token bought gear. So… in the long run you kinda of look like all the other people of your class. Unless you either get mod gear from Flashpoints (assuming everyone else doesn’t either) or you forsake the mod-able gear (which would be insane) and collect the lesser greens or random blues.

Odd. You need to divert from the typical path in order to look different.

Who’d have thought it?

Quick status update; I’m closing on 50 with my Sith Assassin with some minor hold ups being that I didn’t play him since about Thursday. A couple of reasons, busy weekend and I’m trying to let the others catch up. Thought they’re going so and have pretty much agreed six more levels won’t hurt anything. I’ll get there in the coming weeks.

I’ve started playing around with a Jedi Guardian which has been pretty fun, though I’m limiting play time on that one to a static group … or duo. Still fun! I also started mucking around with a Imperial Agent, but haven’t gotten off Hutta just yet. When I get more time.

Still having fun and enjoying the story for each class and advancing through the game. I definitely have worries about what I’ll do when I hit the cap, probably play one of the alts more seriously.

[TOR] Alt.. NAO!

I’m already pushing level 43 with my main (Sith Assassin) and into Chapter 3 which is a little bit ahead of UFTimmy and way ahead of J-freak so I need to muck around with an alt or play less.

Yeah, that’s not going to happen – alt it is.

I’m trying to decide which class to play. On Shadow Hand (where I play my Empire toons) I’ve currently got:

  • Tox Obliteration – Sith Assassin – which is my main (level 42).
  • Fabinusar – Cyborg Bounty Hunter – which was my second toon which I thought would be my main, but I sort of preferred DPSing (level 27).
  • Smaken – Pureblood Sith Juggernaut – which was thought to be my original main, but I couldn’t really get into the Juggernaut (level 12).
  • Nasma – Human Imperial Agent – which I rolled last night and it’s interesting but the Empire side is starting to feel a little too familiar. I’ve been playing her as Imperial gung-ho; anything for the Empire, even if it’s good or bad, she doesn’t care (level 3).

On Nathema (where I play my Republic toons with family) I have:

  • Garviel – Mirulan Commando (Medic) – which I play with the kids so I can heal them and keep them alive (level 15).
  • Ezekyle – Human Gunslinger – which I was supposed to use next to the LLO’s Trooper but I ended up just focusing on Garviel instead (level 13).
  • Huo – Human Jedi Guardian – this was a character I considered playing with my sister and her husband. I thought I’d tank, she’d heal and he’d DPS but it’s tough connecting with them. Their times of play tend to be different from mine and they’re well ahead of me (level 11).

Of all the stories, I think the Imperial Agent and the Smuggler might be the next most interesting to me. I’m leaning a little more towards the Smuggler because it is different from the Empire side and it’s ranged which is kind of nice though if I level it enough to catch the family, we won’t really have a well rounded group so the tank seems to be the best suited alt. Every time I watch the Return cinematic I want to play a Smuggler.

I guess it doesn’t really matter which I play, it’s an alt but I’d like it to fall into being useful in some other way than self gratification (not that kinda, though a female Twi’lek Smuggler is tempting).

I don’t really care if my Sith Assassin is level 50, I’d still play it with UFTimmy and J-freak so long as I’m not impacting their experience gains. It’s weird. I feel like I need to ‘complete the game’ with my Sith Assassin even though I’m not really completing the game.

[MMO] It Doesn’t Matter

So why have it?

What am I talking about?

Stamina in WoW and Endurance in TOR. This may apply to other games but I haven’t noticed it as much in other games or I haven’t played them recently enough to have witnessed any change in that area.

In Cataclysm the developers made a decision to even out the HP levels for most characters hitting 85. It, among other things, made things easier for them to design against because you know about where a player would be for health so they tied the amount of STA bonus you got from gear to the item level. Obviously enchanting and slotting gems for increased STA could make put you above this range, but that was fine. Most people didn’t bother with chasing STA even as a tank since STA was mostly out of the equation of things – mostly – so it was better to chase avoidance, mitigation and Mastery (again, talking tanks). If you look at your character sheet (as a level 85) you’ll notice you have two stats that are above the rest; your primary stat and your STA.

I’ve noticed the same trend SWTOR. Your prime stat (if you mouse over it the tool tip suggests you get four or more benefits from the stat, so it’s your primary) and your END are likely your two highest, mostly without even trying to get Endurance.

Kinda of makes you wonder if it’s worth even tracking?

[TOR] A Warning!

Everyone has a friend that goes to bed later than they do and in my case that’s UFTimmy. So I need to remember that when UFTimmy logs off for the evening (or early morning) that it should be taken as a warning that it’s late and I should get to bed.

This would best help me avoid being up at 3am playing TOR.

TOR has a way of doing that at parts – sucking you into the game and making you want to do just one more mission. I’ll dig into what’s going on, see new possibilities coming and chase them down – usually this involves the class quest line which I can’t get enough of.

Last night (or this morning) I ended up chasing down most of the quests in Taris. The main driving point was the opportunity to corrupt a young Padawan which sounded like a neat way to get a new companion. I won’t get into spoilers, but I’m a little excited to have this Padawan along though she sounds like she wants to resist being evil and following the Dark Side which might mean taking some hits in affection.

Has anyone else noticed that Khem Val doesn’t seem as durable or useful as he was in beta? Maybe some of that was that I played a Sorcerer in beta so I had heals?

I’ve gone out of my way to mod him with items that increase Defense and Absorption where possible and I try to keep his gear top of the line but as soon as I run into a mob that uses elemental type attacks, he drops like a rock. It’s like his shield generator never procs or something. He’s really fragile and it’s getting frustrating.

Aside from playing Sith all weekend, I did manage to get the LBO and LLO playing on their account which meant having to help them through Ord Mantell each and running the Esseles with them. I think I’ve done Ord Mantell about four times now and Esseles several times more than that – I still like the Esseles though I don’t know that I can stomach Ord Mantell again. Not that it’s a bad starting area, just that I’ve done it too many times. I did manage to get a Trooper (Commando-Medic) up to level 15 which was cool. It’s just too bad I have only got him out of the first area of Coruscant. This is the character I’m playing with the kids.

I also created a Jedi Knight who went Guardian and I’ve found that it feels only slightly different from the Sith Juggernaut. By that I mean the abilities are similar and the feeling of not having as many options available as other classes is the same. A lot of that has to do with their resource which is more of a build up then use resource mechanic which is unlike most of the other classes which are mostly about consuming the resource. The idea here was to create a tank for use with my sister (Consular) and her husband (Sentinel) but I’m not sure I’ll be able to juggle three characters, though that might depend on how much the LBO/LLO end up playing.

Oooh, I’ve gained a pair of new space missions!

Quick talk about space missions; they’re definitely amusing and can be profitable (even when grey) if you take out some of the extra targets. UFTimmy keeps telling me that if you blow up the bridge of a Destroyer or the central towers of a station you gain bonus XP – and you do appear to. It’s just not easy to do. Still, it’s a nice little break from running around shocking people into submission or murdering the innocent. (Sith are mean that way.)

A couple of  complaints I have is that they do suddenly take a bit of a jump towards becoming harder – I don’t mind a challenge, but the second escort does take a big jump. Another complaint is that they repeat but add in more durability to the fighters flying around and they might have added a few other capital ships. I guess that means you can drop the older, grayed out similar missions.

Wicked fun though!